{"_id":"54624b9dddd31b0800a58dfe","project":"542998547a6b69080076806e","category":{"_id":"54624066ddd31b0800a58db4","version":"542998547a6b690800768071","__v":6,"pages":["546242ddddd31b0800a58dc0","54624b9dddd31b0800a58dfe","54624e7a9307401000f95fa6","54624ef6ddd31b0800a58e08","54624f589307401000f95faa","546250b0ddd31b0800a58e0f"],"project":"542998547a6b69080076806e","sync":{"url":"","isSync":false},"reference":false,"createdAt":"2014-11-11T16:59:18.864Z","from_sync":false,"order":2,"slug":"fraud-chargebacks","title":"Fraud / Chargebacks"},"is_link":false,"version":{"_id":"542998547a6b690800768071","__v":9,"project":"542998547a6b69080076806e","createdAt":"2014-09-29T17:35:16.249Z","releaseDate":"2014-09-29T17:35:16.249Z","categories":["542998547a6b690800768072","5433027990d63b1c0030c0f1","5433028190d63b1c0030c0f2","5433028d9a2b451a00ad4508","5433055790d63b1c0030c10a","5461417d37e5bc200049e1e4","54624066ddd31b0800a58db4","54625de66d1f1010002f3901","54d309955616470d0013cc55"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"","version_clean":"1.0.0","version":"1.0"},"__v":0,"parentDoc":null,"user":"54457adca21e4d140055dc89","updates":[],"next":{"pages":[],"description":""},"createdAt":"2014-11-11T17:47:09.968Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"try":true,"results":{"codes":[]},"basic_auth":false,"auth":"never","params":[],"url":""},"isReference":false,"order":2,"body":"##What is multiple account fraud?\n\nFor the same reasons that controlling your currency is important, **preventing multiple account creation** is another way to significantly reduce incentives to game the system (pardon the pun).\n\nMass account creation is a very common form of virtual currency economy abuse, usually involving efforts to duplicate bonuses or promos. \n\nMass account holding also reduces an abuser’s risk of getting suspended or banned from a game/app, as losing one account simply means moving on to another (and so on).\n\n##How do I prevent multiple account/IP abuse?\n\nRemoving transfer capabilities - the ability of a user to transfer virtual currency to another account or user - will disincentivize many forms of abuse related to multiple account holding.\n\nUsing IP detection technologies can also make this kind of abuse difficult. We recommend employing basic IP detection and blocking anyone who's IP changes.\n\n##One account per person? Yes.\n\nIf your dynamics permit, an ideal way of mitigating this type of abuse is to restrict users to **one account per person, household, or IP**.\n\nDifferent game or social dynamics have different needs; an app that a family might have multiple user accounts with could necessitate more than one account per household, for instance. In any case, thoughtfully limited account measures can go a long way to managing your fraud challenges.","excerpt":"Details pertaining to multiple account abuse, and how to prevent it.","slug":"fraud-multiple-accountsips","type":"basic","title":"Fraud: Multiple Accounts/IPs"}

Fraud: Multiple Accounts/IPs

Details pertaining to multiple account abuse, and how to prevent it.

##What is multiple account fraud? For the same reasons that controlling your currency is important, **preventing multiple account creation** is another way to significantly reduce incentives to game the system (pardon the pun). Mass account creation is a very common form of virtual currency economy abuse, usually involving efforts to duplicate bonuses or promos. Mass account holding also reduces an abuser’s risk of getting suspended or banned from a game/app, as losing one account simply means moving on to another (and so on). ##How do I prevent multiple account/IP abuse? Removing transfer capabilities - the ability of a user to transfer virtual currency to another account or user - will disincentivize many forms of abuse related to multiple account holding. Using IP detection technologies can also make this kind of abuse difficult. We recommend employing basic IP detection and blocking anyone who's IP changes. ##One account per person? Yes. If your dynamics permit, an ideal way of mitigating this type of abuse is to restrict users to **one account per person, household, or IP**. Different game or social dynamics have different needs; an app that a family might have multiple user accounts with could necessitate more than one account per household, for instance. In any case, thoughtfully limited account measures can go a long way to managing your fraud challenges.